﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using haptic.src.engine.animation;

namespace haptic.src.engine.sprite
{
    public class SpriteSet
    {
        #region Attributes
        private List<Sprite> m_oSprites = new List<Sprite>();
        #endregion
    }
}
